This presentation will focus on the implementation and educational merits of interactive media (IM) in library settings, ranging from free mobile device apps to dedicated augmented and virtual reality environments. We’ll address how IM complements disruptive technologies already embraced by libraries, and share best practice tips for academic, public, and school libraries wishing to explore IM. We’ll rate equipment costs, technical expertise, and staffing and space needs. Hands-on demos, too!